3D Ripper DX



With 3D Ripper DX you can:
- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.
3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.
 
Download
Current version is 1.8.2, download.
Older version is 1.8, download.



Source: Here

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Artikel 3D Ripper DX ini dipublish oleh ENDs pada hari Friday 17 May 2013. Semoga artikel ini dapat bermanfaat.Terimakasih atas kunjungan Anda silahkan tinggalkan komentar.sudah ada 0 komentar: di postingan 3D Ripper DX
 

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