En translation:
1. Jed's Half-Life Model Viewer
Screenshot:
Description:
The defacto tool for previewing Half-Life models is Mete Ciragan's Half-Life Model Viewer. However, the current version doesnt support the new texture features of the Half-Life engine. To get around this, I've modified the source of the v1.25 of the Half-Life Model viewer and added support for these features as best I can plus added some new ones.
Download link: JHLMV_Setup.exe
Source: Wunderboy
2. Milkshape 3D
Screenshot:

Description:
MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. By and by many file formats and features have been added.
MilkShape 3D has all basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, just to mention a few. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives like spheres, boxes, cylinders, etc. are available too.
MilkShape 3D is a skeletal animator.
Screenshot:
Description:
MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. By and by many file formats and features have been added.
MilkShape 3D has all basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, just to mention a few. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives like spheres, boxes, cylinders, etc. are available too.
MilkShape 3D is a skeletal animator.
Source: Chumbalum-Soft
4. Sprite Explorer:
Screenshot:

Screenshot:
Description:
Tool is used to create and view sprites.
It also can be used to
view/open .pak files.
Tool is used to create and view sprites.
It also can be used to
view/open .pak files.
Download link: Sprite Explorer 2.0
4. Valve Hammer Editor
Screenshot:
The Valve Hammer Editor is a tool that is used for designing levels for Source engine games.
It can be used to:
- Create level architecture - geometry, texturing, and lighting.
- Place models ("props") created in 3D modeling packages.
- Place entities for gameplay.
- Script those entities with Inputs and Outputs.
- Add AI navigation nodes for NPCs.
- Compile and run game levels
Download link: Valve Hammer Editor 3.5.2
and
This for compiling .map file into .bsp file, the .map
Download link: ZHLT Compiler
Update In this For SDK From Cina Pack CSMAP Tools Kit
CSMapToolkit.exe (17.60M)
Source: Here
5. Background Maker

Description:
This program changes the CS 1.6 background to whatever picture you want.
Updated Version 3.0
Download link: Background Maker
Source: Here
0 comments:
Post a Comment
https://www.instagram.com/endskuulzyr027st.blogspot.com_/